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Game Guide

  • Introduction
  • Getting Started
  • Interface
  • Controls
  • Battle Classes
    • Warrior
    • Thief
    • Cleric
    • Mage
  • Trade Classes
  • Races
  • Adventuring
  • Social
  • Items and Storage
  • Official Wiki

Warrior

  • Warrior
  • Thief
  • Cleric
  • Mage

Warrior

Playable by:
Human, Turga, Muris

Usable Weapons:
Sword, Greatsword, Battle Axe, Mace

Warriors are tanks, but also fairly equally balanced between defense and offense. Warriors are the masters of the straightforward battle. While most warriors tend to charge headfirst into a fight, that does not mean they are thick in the head. As with any class, it all depends on how it is played.


Warrior Class Skills
Icon Function Icon Function
Wild Charge Branch: Common Skills
Mana Cost: 22 Range: 3m
Cast: Instant Cooldown: 10.0 Seconds

A basic attack that inflicts physical damage.

Weapon Mastery Branch: Attack

Improve your mastery over all weapons, increasing your damage.
Note: Passive skill

Resounding Blow Branch: Attack
Mana Cost: 23 Range: 3m
Cast: Instant Cooldown: 5.0 Seconds

A ferocious attack that deals physical damage. This ability also has a chance to injure the target, dealing a certain percentage of your maximum weapon damage.

Crippling Strike Branch: Attack
Mana Cost: 27 Range: 3m
Cast: Instant Cooldown: 8.0 Seconds

Cripple your opponent with a disabling attack. Deals a certain percentage of your physical weapon damage and decreasing the target's movement speed.

Smash Branch: Attack
Required Weapon: Greatsword, Battle Axe
Mana Cost: 14 Range: 3m
Cast: Instant Cooldown: 15.0 Seconds

Swing your weapon overhead to bring it smashing down onto your enemies. Deals physical damage.

Greatsword Mastery Branch: Attack

Improves your skill with two-handed swords, passively increasing your damage while using them.
Note: Passive skill

Battle Axe Mastery Branch: Attack

Improves your skill with two-handed axes, passively increasing your chance to get a critical hit while using them.
Note: Passive Skill

Cross Edge Branch: Attack
Required Weapon: Greatsword, Battle Axe
Mana Cost: 35 Range: 3m
Cast: Instant Cooldown: 15.0 Seconds

Slash your target from both sides, dealing a certain percentage of your weapon damage.
This attack also has a chance to knock the target unconscious.

Uppercut Branch: Attack
Mana Cost: 47 Range: 3m
Cast: Instant Cooldown: 12.0 Seconds

Crouch and swing your weapon in a powerful leaping uppercut, inflicting physical damage.

Leg Breaker Branch: Attack
Mana Cost: 181 Range: 3m
Cast: Instant Cooldown: 12.0 Seconds

Perform a leaping attack, then recover with a vicious ankle sweep.
Deals certain percentage of your weapon damage to the target, and has a 50% chance to reset the Cooldown on Steel Tornado.
Note: The higher the skill level, the shorter the cooldown time.

Fury Branch: Attack
Cast: Instant Cooldown: 24.0 Seconds

Channel your anger to gain the following effects for a limited time:
Weapon's Damage increased, Physical Defense increased, Overall HP reduced (percentages vary based on level of skill).
Note: The buff effects will disappear when your HP reaches a certain level.

Coup de Grâce Branch: Attack
Mana Cost: 55 Range: 3m
Cast: Instant Cooldown: 30.0 Seconds

Slash the target on both sides, then finish them off with a leap attack.
Deals physical damage.

Steel Tornado Branch: Attack
Required Weapon: Greatsword, Battle Axe
Mana Cost: 129 Cast: Instant
Cooldown: 20.0 Seconds

Spin your weapon to become a deadly whirlwind, dealing a certain percentage of your weapon damage to all nearby enemies with each successful hit.
This attack also has a chance to stun any enemies hit for 3 seconds.
This attack hits multiple times.

Combat Mastery Branch: Attack

Improves your mastery of combat techniques, enabling you to strike more accurate and powerful blows.
Note: Passive skill

Rage Boost Branch: Attack
Mana Cost: 100 Cast: Instant
Cooldown: 3 Minutes

Focus your anger to gain the Rage effect for 5 minutes, granting the following bonuses:

Increased Physical Damage
Increased Physical Critical Hit
Decreased Physical Defense

Rampage Branch: Attack
Mana Cost: 130 Cast: Instant
Cooldown: 30.0 Seconds

Inspire those around you, granting nearby allies the Rampage effect for 5 minutes, granting the following bonuses:

Increased Physical Damage
Increased Magical Damage
Increased Physical Boost
Increased Magic Boost
Note: Can be repeated up to 2 times.

Aura Blade Branch: Defense
Mana Cost: 14 Range: 3m
Cast: Instant Cooldown: 3.0 Seconds

Stab the target, inflicting physical damage and increasing the target's Malice.

Defense Mastery Branch: Defense

Intense training increases your character's physical and magic defense.
Note: Passive skill

Bull Rush Branch: Defense
Mana Cost: 16 Range: 15m
Cast: Instant Cooldown: 18.0 Seconds

Grants a brief burst of speed to close the distance between you and your target.
Note: The higher your skill level, the lower the cooldown time.

Stone Wall Branch: Defense
Mana Cost: 9 Cast: Instant
Cooldown: 10.0 Seconds

Brace yourself against incoming attacks by increasing your physical defense, but reducing your dodge and shield block rates.

Slashing Assault Branch: Defense
Mana Cost: 15 Range: 3m
Cast: Instant Cooldown: 15.0 Seconds

A series of slashing attacks dealing physical damage.

Resistance Mastery Branch: Defense

Reduces the damage taken from all types of attacks, and increases vitality and defense.
Note: Passive Skill

Provoke Branch: Defense
Range: 15m Cast: Instant
Cooldown: 15.0 Seconds

Attract the target's attention, greatly increasing the target's Malice for a brief time.
Note: The higher your Skill Level, the shorter the cooldown time.

Shield Bash Branch: Defense
Required Weapon: Shield
Mana Cost: 36 Range: 3m
Cast: Instant Cooldown: 12.0 Seconds

Bash a target with your shield, dealing damage equal to certain percentage of your Physical Defense + Magic Defense. Has a chance to stun the target, a chance to reset Stone Wall cooldown, and a chance to reset the duration of Divine Shield cooldown. This ability greatly increases target's Malice.

Defense Boost Branch: Defense
Required Weapon: Shield
Mana Cost: 51 Cast: Instant
Cooldown: 30.0 Seconds

Increases your damage and Malice against nearby enemies, as well as improving Block rate for 15 seconds and reducing the enemies' attack and movement speed.

Lion's Roar Branch: Defense
Cast: Instant Cooldown: 45.0 Seconds

Threatens nearby enemies with a shout to drastically increase their Malice for a short time, forcing them to attack you.
Note: The higher the skill level, the shorter the cooldown time.

Shield Mastery Branch: Defense

While you have a shield equipped, your chance to block attacks increases and you'll receive less damage.
Note: Passive skill

Divine Shield Branch: Defense
Required Weapon: Shield
Mana Cost: 74 Range: 15m
Cast: Instant Cooldown: 8.0 Seconds

Throw a holy shield at the target, inflicting magic damage. This also has a chance to stun the target, and will drastically increase their Malice.

Seismic Impact Branch: Defense
Required Weapon: Sword, Mace
Mana Cost: 64 Range: 3m
Cast: Instant Cooldown: 15.0 Seconds

Call on the power of the earth spirit, Titan, to inflict physical damage to the target and any nearby enemies.







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